![]() ![]() Heros would lose a part of that unique identity if cheap, exoendable units could just pick and choose what weapons they take. Secondly, the ability to customize your heros' weapons is a large part of what makes them unique individuals with more flexibility than your standard strictly-organized military units. ![]() The meta of using your favtion's strengths to exploit the enemy's weaknesses turns into "I have no idea what will counter what, so I'm just throwing random units onto the battlefield." If you're facing a hulking, slavering beast with huge fangs and claws, you know that you want to keep away from it and shoot it at range.īut if any close-combat monster could be given sniper rifle, or if a sniper unit could be given a fire sword, that strategy/counter-strategy goes out the window. Especially in a multiplayer setting, there's a fundamental layer of strategy that comes from knowing the strengths and weaknesses of an opponent's forces - that is, if you see a unit with a sniper rifle, you know they'll be powerful at long range and weaker up-close. ![]() Honestly (and IMO), adding that level of granularity would be more hassle than it's worth.įor one point, there's the "gameplay balance" issue. ![]()
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